![]() Use the skill uncharged to attack with your dual blades and inflict 587 damage. The tornado lasts 6 seconds, inflicting 72 damage to nearby foes.ĭescription: Charge to move 5 meters forward before attacking foes. Pushed foes are launched back in the air.ĭescription: Charge to deliver a powerful thrust to inflict 368 damage before being fully charged, and 1,471 damage when overcharged.ĭescription: Perform a sweeping slash in front of you to inflict up to 1,688 damage, pulling foes close.ĭescription: Create a tornado that protects you and inflicts 107 damage. Deliver a powerful slash with your longsword upon landing to inflict 305 damage and knock the foes away. This skill can be used up to 2 times in a row.ĭescription: Jump 6 meters forward, pushing foes back for 456 damage. Activate Deathblade Arts, use your skills to reach x20 Enhancement stack before your first Orb decays, then activate Deathblade Surge to deal millions of damage in a single hit.ĭescription: Spin towards the target location and move 5 meters, inflicting up to 295 damage. The T2 and T3 variants of Surge also enhance your Deathblade's overall Atk. Each stack of this buff increases the damage that Deathblade Surge will deal once activated. In essence, every skill you use (excluding default attacks and Awakening skills) will give you a stack of Surge Enhancement on hit. Surge sounds much more complicated on paper than it is in-game. You get an extra two seconds to work with before the orb begins to decay, giving you an even longer burst damage window. Activate Deathblade Arts, enjoy an immense boost to your damage and mobility, then unleash your Deathblade Surge just before your first orb expires. It provides a buff that's similar to Deathblade Arts that persists even after your class identity expires. Remaining Energy is a fantastic Engraving that most Deathblade PvE builds use. Power depending on your burst level.Įach stack of Surge Enhancement increases Deathblade Surge damage by +7.5% damage and grants +1% Atk. Power depending on your burst level.Įach stack of Surge Enhancement increases Deathblade Surge damage by +7.5% damage and grants +0.5% Atk. Power depending on your burst level.Įach stack of Surge Enhancement increases Deathblade Surge damage by +7.5% damage. When Death Trance ends, gain Death Orb Meter for each Surge Enhancement effect you have (5% each). When Arts is activated and skills other than Basic and Awakening attacks hit, the Surge Enhancement effect is stacked every 0.4 seconds (max 20 stacks). For 30 seconds after bursting, gain increased Atk./Move Speed and Attack Power.ĭeathblade Surge is cast in the max level of Surge Zero form, regardless of the number of Death Orbs you have. Deathblade Arts will end when your energy reaches zero, which can occur naturally or by activating Deathblade Arts a second time.ĭeathblade Arts does not consume Art meter for 2 seconds when activated. While in Deathblade Arts, your Death Orb energy will begin to decay. When at least one orb is filled, you can activate the Deathblade Arts, granting a wide range of buffs. Your class identity has three Death Orbs in total, each hit filling up one at a time. There's quite a bit going on with this mechanic, so let's break it down.Īll damage you deal will build up energy in a Death Orb. ![]() Activate Deathblade Arts once more to unleash a devastating final blow, consuming all remaining Death Orb energy.ĭeath Orb is the Deathblade's class identity, acting as a gauge you can activate to enter an ultimate form called Deathblade Arts. When one or more Orbs are charged, you can enter Deathblade Arts mode to gain increased move speed, attack speed, attack power, MP recovery, all while reducing your skill cooldowns. There are also debuffs that reduce the effectiveness of healers to heal others.Death Orb: Damage targets to build up energy for one of three Death Orbs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |