![]() Since April 2020 (with its $102 million), the platform keeps constant and high values in player spending.Then from December 2019 to March 2020, it went higher with values between $55-79 million.From September to November 2019, Roblox was generating between $44-48 million in player spending.In June 2020, the game hit a total of $1.5 billion in player spending.It has surpassed $1 billion in lifetime revenue in Q3 of 2019.75% of the revenue generated comes from iOS users. ![]() Roblox recorded $924 million in revenue in 2020. Let’s take a look at what is involved in this process. The company behind Roblox grew into a multi-billion venture capable of even acquiring external organizations and scoring big investors. But it is clear that the community is still going really strong in 2021 and Roblox is here to stay. As explained by its creators, the big numbers seen in 2020 are bound to lower as people go back to their normal habits. And the title had everything to be more of a success during the lockdowns and quarantines all over the world. The rest of the world represents 12.1 million daily active users on Roblox.īefore COVID, Roblox was already a behemoth in the multiplayer social platform genre.In the Asia-Pacific region, there are 7.2 million daily active users.As of Q2 2021, 11.8 million daily active users are from Europe.28% of those daily active users are from Canada and the US.The game also reports more than 43.2 million daily active users in 2020.Since 2018, developers have cumulatively earned $761.3 million.There are 5.7 million concurrent users on the platform during its all-time peak period.There are around 9.5 million creators using Roblox to create their own games.Roblox has over 202 million monthly active users. The software has a strong relationship with its community. Roblox user statsĭefinitely needed when you understand that Roblox can function thanks to players and users. Plus, if you want to look at the gaming industry in minute detail, check out our video games industry statistics article for some great information. Time to crunch the Roblox statistics behind this big success story. The game has its own in-game currency called Robux that you can buy with real money. A wide selection of items is also on sale to customize your avatar. It is even possible to earn some kind of profit for the creators as they have the possibility to create their own purchasable content for microtransactions. Then other players can play them at their leisure and give feedback. Roblox can be seen as a hub allowing the community to share their homemade games using the assets and engine provided by the company. The game in itself is not the game as it serves more as a conduit for players to create their own product. Mind you, it was not as big as Sony’s baby at the time, but it steadily grew into one of the biggest monsters in the multiplayer social platform category of games. Before Little Big Planet was giving players the opportunity to create their own levels and post them online for other players to try and rate, Roblox was already doing business on that playground.
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